Researching of Sports Gambling

Introduction

Gambling in sports is a controversial practice among people that poses benefits and adverse effects to the participants. On the one hand, sports gambling intensifies entertainment mainly because of the involvement in sports analysis. On the other hand, the practice poses a significant health risk to the distinct parties mainly because of the conditional essence of rewarding from minimal investment (Baker et al. 2499). This study explores the dynamic perspectives on sports gambling, comparing the advantages and disadvantages of the entertainment spectrum. The evaluation of sports gambling is an overview of the emerging trend based on the expansive aspect of sporting practices and the negative repercussions among the participants.

Positive Effects of Sports Gambling

Sports gambling is an initiative that renders optimal effect into the dynamic essence of sporting activities. Apart from the gaming aspects, the spectators study and project the wins and losses during the games, a quotient that optimally improves spectators’ range and participation levels in the activity. Ideally, researchers establish that gambling is a gradient that attributes to the prominent engagement of the spectators based on the quality of matches and performances of the players (Orford 2). It is an advantage to the sporting teams due to acquiring insights and popularity levels from the audiences and fanbase.

A different benefit of betting in sports is the expansion in the business sector, mainly because of the sports betting companies’ significant investment. Research establishes that most of the audience is international, and involvement in the betting poses profound profit margins mainly because of the apt volumes of money in the betting (Matheson 1). As a result, betting companies invest in advertising and marketing through sponsorship programs. On the one hand, the players attain opportunities from the betting companies based on their popularity in the betting processes. On the other hand, betting companies and fandom have significantly commercialized sporting events. Therefore, there is a compromise to the aesthetic entertainment value mainly because of the reliance on a money-making perspective.

Betting companies focus on profit optimization hence the investment in products and services. According to research, foster sports entertainment and a share of cultural views among individuals from different socio-cultural, economic, and political backgrounds (Matheson 2). Therefore, sporting events form a sustainable platform of interconnectivity among individuals globally. However, the incorporation of betting practices alters the concept from entertainment to the discerning attitude toward commercialization. As a result, the audience gets entertained while making more money from the game wins. Sports gambling is a robust platform that significantly influences the interaction and engagement among audiences during the events while boosting the brand identity of dynamic institutions and personalities.

Adverse Effects of Sports Gambling

The sports managerial institutions are responsible for incorporating measures that improve ethical and moral practices. In 2018, the United States Supreme Court established that states can legally promote sports betting among people, an initiative that intensified the expansive engagement among audiences in the sports betting industry (Matheson 3). Research by Wang, Doyeon, and Hyung indicates that gambling is a significant problem among college-aged personnel mainly because of the addiction rates (2). The researchers establish that despite the apt involvement in sports for socialization and entertainment, a significant percentage of the populace become betting addicts. Ideally, Wang et al. establish that sports gambling addiction enshrines the influence of human behavior negatively, attributing to personal, vocational, and family relationships (2). The primary goal of eradicating sports gambling is to prevent social and personal issues through stresses in relationships, psychological disorders, distress of financial resources, and lower self-esteem. The dependence on sports betting is a health risk to an individual’s well-being, thus the necessity to incorporate measures ensuring ethical practices within the sporting industry and among the audiences.

Different nations uphold various policies regarding sports betting hence the distinctive effect among the audiences. Sports gambling is a significant issue in the U.K based on the results from the survey regarding addiction risks among college-aged students. The research establishes that at least one in every four college-aged students showed a higher risk of sports gambling addiction (Wang et al. 2). Further, the study demonstrated that the U.K general population recorded 4% of the personnel at higher risk of being sports gambling addicts (Wang et al. 3). The popularity of sports betting led to its legalization in at least 22 American states, thus intensifying the core issue of the prominence of addiction problem (Wang et al. 3). Contrary to the negative effect of sports gambling, the critical mandate among the leaders entails promoting a sustainable entertainment quotient through sporting events.

Over the decades, the sporting industry encountered prominent evolutionary changes mainly because of technological advancement. The emergence of social media platforms intensified the interactive quotient across dynamic societies while rendering optimal cultural exchanges (Kengomi 1). An excellent illustration is the Japanese’ adoption of football, ping pong, and baseball and sporting activities in addition to the traditional martial arts sports. A different aspect contributing to increased audience engagement in sports is the emergence of electronic-sporting activities.

The Contribution of Technology Advancement and Addiction to Problematic Sports Gambling

The advent of technology fostered the emergence of dynamic engagement platforms for users, causing a proficient dependence. One of the significant elements causing the intensification of addiction among consumers is social media channels. However, Pasquinelli focuses on the impact of online and offline gaming on an individual. The author posted the content via the Scientific American website in 2018 to address a significant contemporary social issue hindering optimal productivity among people (1). According to Pasquinelli, gaming positively and negatively affects users, and age is the central determining factor (2). The context targets the global online users whose addiction significantly influences the quality of living. Understanding the interdependent relationship between addiction to digital device utilization and the effect on the brain’s functioning fosters intervention programs’ necessity and nature.

Addiction is a habit that drains an individual’s ability to engage in dynamic activities independently. Pasquinelli articulates that an excellent example of an addiction is the inability of teenagers to balance their academic studies with online gaming habits (2). The author insinuates a profound message regarding one of the current trends globally. Although technology empowers people dynamically, gaming is an approach that significantly affects the users. The writer focuses on the current trend on best habits to improve cognitive development. The intensification in the flow of information empowers the personnel with insights, and the utilization trickles down to the business competence (Baker et al. 2500). During the time of publication, a significant percentage of the global population showed concern and engaged in debates regarding the conditioning effect of technology among the users. It is a topical issue that Pasquinelli addresses based on the assessment of gamers’ cognition to determine the brain’s functionality (2). Digital devices play a crucial role in the brain’s function mainly because of the routine aspect, thus boosting memorability and alertness.

Technology fostered the alteration of human behavior mainly because of the development of dynamic tools that elevate the performance of an individual under different platforms. Pasquinelli investigated the impact of digital devices on users and noted that the other domains, social media or gaming, positively impact the quality of living (3). In this case, the author focuses on gaming and its effect on the human brain functioning. The results indicate that although aging poses a distinct level of impact among the customers, the fundamental values involve alertness, improved memory, and critical thinking. However, there is a limitation to gaming in enhancing the efficiency of the positive effects. It is essential that the players regulate their reliance on the activity to avoid addiction. Addiction negatively affects the human behavioral system, leading to violence and poor interaction with counterparts.

The increase in the rate of e-sports popularity has contributed immensely to the global economy in various ways. The video gaming and betting culture is gaining momentum as an international sports event mainly because of the improvements accompanied by technological advancement. A decade ago, there were fewer competitive games with low-grade graphics and lesser ability to stream the competitions on internet webs. However, due to technological advancement, the graphics and the streaming of the competitions have been upgraded, and the presence of different competitive games has increased. As a result, the internet gaming and betting culture upgraded hence the popularity in the global society and has been partly due to the interventions by organizations through sponsorships and merchandising to advertise their products and services to the niche market. E-sports target the global niche market of the younger generation, a populace segment that considers the internet a basic necessity (Haddad 2). Therefore, there is a growth spike in e-sports, primarily through the online streaming of the gaming competitions, including the audiences’ participation in the competitions.

E-sports is a pool of opportunities for all stakeholders mainly because of the proliferating niche market. Professional game players receive a monthly salary of not less than $75,000, while the highest-paid professional player earns approximately $3 million (Gray 2). Due to the increase in the gaming population, the gaming companies establish institutions and ideally employ professional players. On the other hand, it is an industry that mainly targets the younger generations whose addiction is to the internet, unlike the older generations that value television viewership. Due to the shift in consumer behavior to a digital era, the majority of the international organizations encounter difficulties marketing and gaining a position in the emerging niche market of a digital era generation. As a result, the international organizations seek to penetrate the niche market, hence their investment considerations in the gaming industry. These companies achieve the main objective through sponsorship of the gaming teams, the merchandise sale, upgrading the online streaming for the gaming industry, and, recently, the betting practices.

An increase in the rate of growth and popularity of the industry is ideally a profitable strategy for the organizations in successfully marketing their products to the younger generations. Sponsorship has played a key role in the growth of industry due to the provision of resources for enhancing the upgrading of the systems, the intensive training engagements for the professional players, and the development of efficient platforms for audience participation. The impact of the sponsorship is fostered, especially during the prizing of the participating teams and the most loyal fans in regards to their followership status. Haddad documents that in 2018 the sponsorship contribution pool enabled the rewarding of the Global championships at $4.9 million, while distinctively, the total is higher than other sports a $24.7 million (2). Ideally, sponsorship and merchandise sales have significantly influenced the audiences’ preferences and the intensive competitive engagements by the professional players.

The growth in the scale of e-sport activities is increasing as the technology advances, primarily through the high-definition simulations that alter reality in a perspective manner for the players and the audience. At the onset of electronic sports, the programs focused on the players’ interests. Momentarily, the focus has shifted towards the audience’s interests and hence the increasing popularity. In addition, due to the incorporation of international organizations to market their products and services, the approach to the evolution of the gaming culture has also encompassed the commercialization aspect (Hamari and Sjoblom 25). As a result, the culture achieves a global base through recognition by various institutions, including the government, such as the United States, and gaming foundations, such as the International Olympic Committee. Further, the streaming capacity has rendered easy accessibility to watch the gaming competitions. Nevertheless, the evolution trend is dependent upon one essential element, that is, authenticity. The commercialization aspect and the customization of the games to the audience’s preferences alter the authentic passion of the professional players.

Different emerging trends pose dynamic negative and positive effects of sports gambling. Although technological advancement poses opportunities for the growth of e-sports, it is an initiative that renders a prominent risk to audiences’ participation levels in the activities either as gamers or betters (Silady 3). The sports betting organizations attain a significant profit margin by exposing the participants to profound risks of addiction and lower health indexes.

Conclusion

There is a clear distinction between the positive and negative effects of sports gambling across traditional and electronic gaming activities. On the one hand, sports gambling is beneficial to the audiences and the betting companies mainly because of the significant profit maximization from the practice. On the other hand, sports gambling poses dynamic risks to the participants, mainly addiction. The college-aged populace poses the optimal risk of addiction despite the legalization of the engagement. Key stakeholders are responsible for incorporating ethical practices that improve interdependence among audiences and the sporting agencies along a sustainable margin. The lack of recognition concerning gambling effects negatively affects the sociological, mental, and physical well-being of the sports gamblers.

It is essential to develop effective strategies, alleviating the challenge due to the progressive growth in the sporting industry. One of the imminent impacts is the growth in popularity of e-sports and the provision of audiences’ dynamic engagements. The virtual essence of sporting activities delimits audiences’ level of engagement while intensifying the risk of gaming and betting addiction. As a result, it is crucial that further studies explore distinctive frameworks advocating for improvement in ethical practice within sports betting practice.

Works Cited

Baker, Justin T., et al. “Digital devices and continuous telemetry: opportunities for aligning psychiatry and neuroscience.” Neuropsychopharmacology vol. 43, no. 13, (2018): pp. 2499-2503. Web.

Haddad, Bill. “It’s Only Going To Continue To Grow: The Economics Of Esports”, Benzinga, Web.

Gray, Alex. “The explosive growth of Esports”, World Economic Forum.

Hamari, Juho and Sjoblom, Max. “What is eSports and why do people watch it?”, 2017.

Kengomi, Yakoshi. “The Economics of Esports”, Uscscon review, 2019, Web.

Matheson, Victor. “An overview of the economics of sports gambling and an introduction to the symposium.” Eastern Economic Journal vol.47, no.1, (2021): pp. 1-8. Web.

Orford, Jim. The gambling establishment: Challenging the power of the modern gambling industry and its allies. Routledge, 2019. .

Pasquinelli, Elena. “Are digital devices altering our brains.” Scientific American. 

Silady, Alex. “The Economics of Competitive Video Gaming”, Smart asset.

Wang, Xin, Doyeon Won, and Hyung Sang Jeon. “Predictors of sports gambling among college students: The role of the theory of planned behavior and problem gambling severity.” International Journal of Environmental Research and Public Health vol. 18, no. 4, 2021. Web.

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