Introduction
Black operations 3 is the third installment of the black ops episodes, apart from other Call of Duty series like the modern warfare plot line. Black Ops 3 occurs in 2065, forty years after the incidents of Black Ops II, in a dismal dystopia. Multiple nations throughout the globe have built high-tech air defense systems that made air attacks ineffective. Therefore, the majority of battle among countries is conducted by clandestine operators fighting beside enemy territory. Science and technology have drastically altered both the terrain and the fate of the human species, with society aggressively rebelling and seeking to block further improvements hailed as progress by researchers.
The game demonstrates that military technology has become so advanced that robots play an important role in the fighting, and special soldiers have been created on the battlefront. Humans are seen as more mechanical than flesh and blood at this stage. Consequently, there is conjecture and dread around a potential robot invasion. As in past Black Operations chapters, the game features a squad of black ops troops with special soldier skills (Inderst and Schollas 212). Even though Call of Duty Black ops 3 is a game that has some drawbacks, it is considered to be a successful warfare game that utilizes science and technology to predict the future.
Why Call of Duty Black Ops 3 Is A Success
The Call of Duty Black ops 3 utilizes brain games. The six-hour drama is set in the coming years and, like other comparable science fiction works, features its technobabble. This pervasive technology enables humans to engage mentally with technology, weaponry, and other people. It introduced fantastic new skills and significant restrictions that altered how people experience playing Call of Duty. For instance, the player cannot utilize adversaries’ lost weapons since they are assigned to another person’s brain; consequently, Black Ops 3 emphasizes innovative new fighting abilities (Inderst and Schollas 223).
The narrative maintains Treyarch’s distinctive psychological horror approach but with a sci-fi twist. Beginning with the characters’ interactions with the ramifications of technology and the benefits it provides is intriguing. Black Ops 3’s most significant alteration is the addition of specialized classes and baseline character layouts with extraordinary capabilities. This special skill may be a weapon that, when used properly, can be very lethal or a capability that typically offers the player a tactical edge over the opponent. This ability, along with Call of Duty’s customary vast arsenal of weapons, allows for highly diverse gameplay that may be a little daunting initially (Inderst and Schollas 214).
Another success is the ability of human beings to interact psychologically with supercomputers, weaponries, and other individuals. This game may be the most extensive work of military fantasy ever created, which lends its campaign features a sheen they would not otherwise possess. This game is significant because the style the developers chose to depict the military reveals much about the connection between American society and the army. It represents and responds to human perspectives with a mixture of ideals and concepts on the military-industrial sector, planned to the sounds of explosives. At one moment, the character tears off a lady’s hand for biometric scanning and then put the same woman into a blaze, a bionic limb pressing nonchalantly on the face of a dying human. Extreme dissonance is present whereby the machine often prevails in man vs. machine. Call of Duty: Black Ops 3 explores, in fantasy epics, what it would be like if humans could cross the gap. This game raises the question of whether humans could escape dying using the right technology. This discovery would lead to the development of magnificent and terrifying troops (Hama 45).
Bio-augmentation, also known as human enhancement, includes using different neuro-technologies, such as brain implants, to enhance humans’ mental and physical capabilities. Bio-augmentation is a central motif in Black Ops 3, in which the player joins a squad of enhanced spec-ops troops that can sprint quicker, leap further, and analyze battlefield intelligence more rapidly (Inderst and Schollas 217). Every soldier has a Direct Neural Interface (DNI), a subdermal technology that goes directly to their nervous system and spinal cord and ties them to a software system. This innovation is reflected in the game as a “tactical mode” that enables co-op players to share data like the whereabouts of opposing forces and critical goal sites (Hama 70).
In the game, due to the additional abilities, eliminating more machines and other opponents is pretty enjoyable: you can either destroy things, rough them up, or manage the opponents and have them destroy things for fun. Every power tree supports a distinct way of playing, and the player cannot upgrade all three pathways without sacrificing bonus perks, weaponry modifications, and other benefits. Even at that, players can often only employ one kind at every level, so choosing a route is essential. In addition, this provides sufficient points to bolster the trusted primary weapon that appears more crucial than before. The chosen weapon will probably stay in the player’s possession for the whole level (Blundell et al. 34).
Drawbacks of Call of Duty Black Ops 3
The game’s release was met with overwhelmingly excellent reviews that bolstered people’s belief that Black Ops 3 could present one of the finest Call of Duty sensations in years, despite some setbacks. The narrative lacks intrigue. Black Ops 3 swiftly flails at themes of AI awareness and the bad things of interconnection, and it’s filled with expected plotlines. There are situations that I am sure were intended to be provocative and ethically ambiguous, but instead, they consist of excessive cursing and staring. Another drawback is focusing on violence, swearing, and foul language. Most children can not handle such violence because of the gruesome incidents, including burning, killing, or torturing (Stuart).
Conclusion
Black Ops 3 imagines a tomorrow wherein every soldier’s combat experiences are promptly sent to a command center and other troops, not like in today’s helmet cameras, but through the direct link to their central nervous system and optical capabilities. Indeed, this is an issue that military experts are currently considering. Black Ops 3’s single-player narrative contains coarse words and sentences, but in the frantic online multiplayer fights, cussing is not the only concern. As an unpleasant consequence of online anonymity, name-calling, criticizing, and humiliation are commonplace. Nevertheless, if the negative is eliminated and the game is played by people who respect each other, this game delivers startling positive psychological effects.
Call of duty is an excellent game, but it includes a lot of smoking, violence, and swearing, but most adolescents can manage it. I would suggest the multiplayer mode for teenagers and the zombie mode for ages above 20 years. Parents must also be aware that material like blood and profanity may be disabled in the options. Nonetheless, there will be many gunfire and explosives that could scare children. Yes, there is violence and profanity, but it’s no more violent than most films that children usually see and contains no less profanity than present-day society. Black Ops 3’s campaign also features a new difficulty level that could enhance the brain development of young people, and this is because it is realistic and quite challenging. In play activities, teammates may restore someone if injured, which could reflect in the players’ real life.
Works Cited
Blundell, Jason, et al. Call of Duty: Zombies 2. Dark Horse Books, 2019.
Hama, Larry, et al. Call of Duty – Black Ops 3. Dark Horse Books, 2016.
Inderst, Rudolf, and Sabine Schollas. “Let Peace Be upon You.” Krankheit in Digitalen Spielen, 2020, pp. 211–230., Web.
Stuart, Keith. “Does Call of Duty: Black Ops 3 Predict the Terrifying Future of Warfare?” The Guardian, Guardian News and Media, Web.