Innovative discoveries and scientific developments constantly introduce new opportunities for people, allowing for finding unique approaches for creating new forms of activities, and transforming the existing ones. Virtual reality (VR) represents a world formulated by technical means, in which a person feels close to how they think and behave in the real world (Tacgin, 2020). Another innovation is the augmented reality (AR) which aims to add layers to the actual world (Tacgin, 2020). Individuals will still be able to communicate within the physical space, but they will also receive extra data from the AR applications installed in their phones. The ideas of VR and AR are becoming more and more recognized in various fields of science and practice, as well as the fact that there is a social need for new ways of explaining the world and mastering it.
These technologies will definitely impact modern society in many ways because they will invade every field of human activity. Most importantly, they will influence the vital spheres, including medicine, education, and others. For instance, it is observable that VR is widely used in healthcare to convert the results of medical examinations into interactive 3D programs (Moro et al., 2017). Another example refers to Google’s introduction of its devices in scientific institutions. Using them, students can find themselves right on the field of a historical battle or go into space and see other planets with their own eyes (Ardiny & Khanmirza, 2018).
This technology allows you to raise the educational process to a completely different level, to interest even the most inattentive students. Besides, the implementation of these innovations will be economically beneficial and improve the quality of life. Therefore, the effect of VR and AR will be tangible for a person since they will directly interact with them on a daily basis.
References
Ardiny, H., & Khanmirza, E. (2018). The role of AR and VR technologies in education developments: Opportunities and challenges. 2018 6th RSI International Conference on Robotics and Mechatronics (IcRoM), 482-487. Web.
Moro, C., Štromberga, Z., Raikos, A., & Stirling, A. (2017), The effectiveness of virtual and augmented reality in health sciences and medical anatomy. American Association of Anatomists, 10, 549-559. Web.
Tacgin, Z. (2020). Virtual and augmented reality: An educational handbook. Cambridge Scholars Publishing.