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Aspects of Virtual Reality Technology

Introduction

Nowadays, technology is advancing at a skyrocketing pace, comprehensively impacting people’s lives and accelerating the progress of all areas of human activities. With the powerful influence of the COVID-19 pandemic, IT and computing innovations gain an increasing demand and tremendous boost from the world community trapped in challenging and unaccustomed conditions. One of the most potential technologies, which has attracted the attention of many entrepreneurs, business experts, and scientists, is Virtual Reality (VR). Thus, this paper aims at describing VR technology and its benefits and impact on my career in the future.

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Brief VR Description

The VR is regarded as a computer-generated, controlled environment that has specific visualized scenes and objects, eventually making users experience the simulated surroundings. Specifically, VR enables users to observe the artificial world as if it is the real world and test things that are not available or even not yet created in actual life. Instead of viewing monitors before them, users are engrossed, interact, and act in the three-dimensional 3D worlds delivered via a device such as a Virtual Reality headset or helmet (Alqahtani et al., 2017).

By imitating as many experiences as possible, including vision, touching, hearing, or smell, the computer serves as a gatekeeper to this simulated world. The only limits to near-real VR experiences are the availability of content and inadequate computing power. Besides, it is worth mentioning augmented reality (AR) that represents an interactive, real-world environment with objects and images enhanced by a particular technology.

The Benefits to my Future Career

Although the technology has primarily been utilized for gaming, the recent improvement of hardware and software has broadened the range of its application, including in data visualization and data analytics platforms. Data has presently acquired such a vast and cumbersome scope that experts have updated its definition to “big data,” considering its exponential growth with time. Data visualization (DV) is the application of the graphical presentation of information to make specific values and characteristics apparent (Alqahtani et al., 2017).

In this respect, VR is expected to upgrade data analytics platforms by boosting their functionalities and users’ interaction with data. Consequently, this results in a noticeably enhanced perception of a data landscape geometry and a better understanding of analytical data and relationships between their separate components.

Specifically, VR transforms traditional data visualization by bringing 2D data representation into 3D space providing capabilities not available in 2D, namely, multi-dimensional analysis. Not only will 3D presentation improve individuals’ abstract reasoning but also allow them to use other senses such as hearing. Moreover, VR technology sorts data using intelligent routines, smart mapping, natural language processing, and machine learning, which helps reveal noteworthy patterns and demonstrate them in a simulated environment for a more in-depth examination. Finally, concerning data visualization, VR possesses other advantages, including better information exchange and collaboration between team members.

Conclusion

In summary, the paper has described virtual reality, namely, its meaning and the developmental state, and delivered its benefits to the career in business analytics. It is worth noting that, in the upcoming future, this technology will broaden my analytical opportunities primarily through data visualization. In particular, by presenting graphic and statistical information in a 3D form, DV substantially helps conduct a more comprehensive and accurate analysis of the focused areas.

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Moreover, using DV, I can introduce the finding in a more informative, understandable, and interactive manner, which promotes cooperation between partners and colleagues. As a result, these advantages will contribute to my professional development and acquiring and strengthening of various business-related skills, such as communication, leadership, decision-making, problem-solving, critical thinking, imagination, and creativity.

References

Alqahtani, A. S., Daghestani, L. F., & Ibrahim, L. F. (2017). Environments and system types of virtual reality technology in STEM: A survey. International Journal of Advanced Computer Science and Applications, 8(6), 77-89.

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StudyCorgi. (2022) 'Aspects of Virtual Reality Technology'. 1 September.

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